Timeline (key projects)

The most significant experiences in my career




  • Founder
  • Full-stack developer
  • Editor-in-chief
  • Community manager
  • UX & Graphic design
  • Product owner
  • QA

Developing and supporting the main website and other related projects. Creating gaming websites and graphics. Managing day-to-day tasks and social media. Contacting sponsors, maintaining relations with partners. Organizing tournaments and supporting the Fighting Games Community.

Basically, everything that the brand new project needs, to become well-known and successful in its niche.


2009 – 2016


Freelance, self-employment

  • Co-founder
  • Full-stack developer
  • Project manager
  • Digital consultant
  • UX engineer

Creating, implementing and managing a lot of different websites for clients as an independent contractor. Estimating and pricing web projects. Supporting and consulting.

2009 – 2016

2012 – 2014

Talem Technologies

SEO agency

  • SEO webmaster
  • Front-end developer
  • WordPress developer
  • SEO strategist

Auditing and optimizing websites as a member of the SEO department. Designing and implementing websites, positioning, SEM.

2012 – 2014

2014 – 2016


Software house

  • Front-end developer
  • WordPress specialist

Front-end development for large-scale international projects. Implementing designs to the high standards that enterprise-level clients demand. WordPress development. Estimating projects. Providing ongoing support and maintenance as a dev team member.

2014 – 2016

2016 (ongoing)



UX Manager / Web Developer (Head of UX Department)

Dec 2022 – Present

Various tasks regarding web development and UX/UI as a UX manager. With the main focus on aligning the user goals with the company business objectives.

Coding, designing (low-fidelity mockups and high-fidelity designs), preparing user flows and system logic, team leading and mentoring, consulting, improving company products. Setting UX standards and design processes, collaborating with different teams, providing day-to-day support.

Head of UX/UI

Jun 2021 – Dec 2022

Head of UX/UI department role was mostly focused on creating (recruiting) and leading (mentoring) two teams: frontend (UI) and UX.

During that time, apart from team building, I also did some coding (frontend, WordPress), designing (Figma), and product management.

Front-end Developer / UX Consultant

Jul 2016 – Jun 2021

Improving existing and building new company products. The role was mostly focused on coding, but also UX consultancy with some UI design.

The biggest challange was taking charge of development of the key product, complex theme system for restaurant’ websites with lots of customizations and settings, and combine it with other responsibilities of a multi-role position in a fast growing startup.

2016 (ongoing)

Honorable mentions

Bonus points


Community Manager / Editor-in-chief / Full-stack Developer

Honmaru.pl · Jan 2005 – Present

Developing, maintaining, and supporting various Fighting Games Community projects. (Co)Organizing tournaments. Creating graphic materials. Managing day-to-day tasks and social media. Writing articles, guides, and news. Contacting sponsors, maintaining relationships with partners (see sample coverage of e-sports events).

Community Supporter

Ahoy.so · Jun 2022 – Nov 2022

I was involved in community development, mainly topics regarding web development and UX (technical writing, answering questions, participating in educational events, etc.).


Conferences & meetups

  • Polishopa Bydgoszcz local, Poland (2021)
  • World Usability Day – PoWUD Poznań, Poland (2018, 2019)
  • Monadic Warsaw, Poland (06.2018)
  • meet.js Bydgoszcz #1, Poland (2016)
  • WordUp Bydgoszcz #1, Poland (2014)
  • TYPO3 Developer Days, Nuremberg, Germany (2016, 2015)
  • TYPO3Camp POLAND II, Poland, Poznań (2014)
  • Bydgoszcz Web Development Meetup, Poland (2014 – 2017)

Public projects

Over the years, I’ve been involved in different fansites, open-source, and non-profit projects.


  • IT support at Bydgoszcz City Hall (2010)
  • Game tester, QA at Frontline Studios (2008)